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2.24 — Weather, sounds and villagers

Rain, morning fog and winter snow, a world full of small sounds, six villagers with something to say, and new links between the skills.

2.24 — Weather, sounds and villagers

Oakvale feels a lot more alive in 2.24. This one is about atmosphere, plus a handful of changes that tie the skills together.

Weather

The sky now changes every half hour, and it is the same for everyone in the world.

The weather shows next to the clock in the corner.

Little things moving

Fireflies come out at night. Butterflies visit the flowers during the day. Birds take off when you walk up to them, and leaves drift down in the Forest. You can turn all of this off with the Particles setting.

Sounds

Footsteps that change with the ground (stone in the Mine, sand in the Desert), the swing of a sword, the axe on a tree, a splash at the pond, coins, level-ups, and quiet ambience: birds, crickets, the crackle of a fire, rain, wind and dripping caves. There is no music on purpose. Sounds have their own setting and a volume slider.

Meet the villagers

Six people now live in Oakvale and walk their own rounds: Bram the Smith, Wren the Fisher, Little Pip, Grandpa Alder, Mae the Gardener and Rolf the Guard. Walk up to them and they greet you; press E to hear more. Every one of them knows something useful.

Skills that help each other

All of it is in the wiki.

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