Wiki / Skills

Skills

11 skills, each from level 1 to 99. Train any of them in any order.

Combat

Fight monsters in the Forest, the Desert, the Graveyard, the Sewers and the Dungeon. Every level adds health and hits a little harder.

Mining

Mine rocks in the Mine with a pickaxe. Higher levels unlock better ores and, from level 20, the odd gemstone.

Smithing

Smelt ore into bars at the Oven, then hammer bars into tools, weapons, armour and jewellery at the Anvil.

Farming

Grow crops on your plot in Oakvale, pick cactus fruit in the Desert and collect eggs, wool and milk at the Pasture.

Cooking

Cook fish and meat at a campfire, bake bread and pies at the Bakery. Cooked food heals and gives a short bonus.

Woodcutting

Chop trees in the Forest with an axe. Oak and yew need a better axe and give more experience.

Fishing

Fish at the pond in Oakvale. A better rod catches rarer fish; bait doubles the chance of pike and catfish.

Alchemy

Gather herbs in the wild and brew potions at the Alchemy Table: healing, strength, luck, energy and trade draughts.

Carpentry

Saw logs into planks at the Workbench and build furniture, tool handles and backpacks.

Firemaking

Light a campfire from a log with a tinderbox. Fires let you cook anywhere and help you rest.

Agility

Earned by spending energy: running, dodging and landing hits, and by running laps of the course in the Ruins. Every level adds 2 maximum energy.