Wiki / Skills
Skills
11 skills, each from level 1 to 99. Train any of them in any order.
- Combat11 unlocks
- Mining10 unlocks
- Smithing50 unlocks
- Farming7 unlocks
- Cooking17 unlocks
- Woodcutting3 unlocks
- Fishing5 unlocks
- Alchemy15 unlocks
- Carpentry14 unlocks
- Firemaking3 unlocks
- Agility11 unlocks
Combat
Fight monsters in the Forest, the Desert, the Graveyard, the Sewers and the Dungeon. Every level adds health and hits a little harder.
Mining
Mine rocks in the Mine with a pickaxe. Higher levels unlock better ores and, from level 20, the odd gemstone.
Smithing
Smelt ore into bars at the Oven, then hammer bars into tools, weapons, armour and jewellery at the Anvil.
Farming
Grow crops on your plot in Oakvale, pick cactus fruit in the Desert and collect eggs, wool and milk at the Pasture.
Cooking
Cook fish and meat at a campfire, bake bread and pies at the Bakery. Cooked food heals and gives a short bonus.
Woodcutting
Chop trees in the Forest with an axe. Oak and yew need a better axe and give more experience.
Fishing
Fish at the pond in Oakvale. A better rod catches rarer fish; bait doubles the chance of pike and catfish.
Alchemy
Gather herbs in the wild and brew potions at the Alchemy Table: healing, strength, luck, energy and trade draughts.
Carpentry
Saw logs into planks at the Workbench and build furniture, tool handles and backpacks.
Firemaking
Light a campfire from a log with a tinderbox. Fires let you cook anywhere and help you rest.
Agility
Earned by spending energy: running, dodging and landing hits, and by running laps of the course in the Ruins. Every level adds 2 maximum energy.