Armed monsters, food that stacks, clearer dungeon gates
Monsters finally hold their weapons and shields, different cooked foods now stack, the dungeon tells you which room to clear next, and the barmaids stopped moonwalking.
- Monsters are armed. Bandits, mummies, elves, the Royal Guard, scholars, stone men, rats and the skeleton and orc crews now hold their daggers, bows, staffs, shields and banners in their hands.
- Cooked food stacks. Fish (gathering luck), meat (damage) and bread (energy) can all be active at the same time. Eating the same kind again refreshes the timer and keeps the stronger bonus.
- Dungeon gates. Walk up to a closed gate and it tells you which room to clear first. When a gate rises, you see which room just opened.
- Villagers like Rosa and Ivy walk forwards again.
- Behind the scenes: account deletion is cancelled properly when you sign back in, resource nodes run out and regrow as intended, and many small security fixes.