Wiki / Weapons & armour
Weapons & armour
Six metals, from copper to obsidian. Smelt bars at the Oven, then make tools, weapons and armour at the Anvil. The level is your Smithing level.
Metals
| Bar | Smithing | Smelted from | XP | Sword damage | Chestplate health |
|---|---|---|---|---|---|
| Copper bar | 1 | 1 × Copper ore | 6 | 3 | +5 |
| Bronze bar | 5 | 1 × Copper ore 1 × Tin ore | 12 | 5 | +10 |
| Iron bar | 15 | 1 × Iron ore | 18 | 7 | +16 |
| Steel bar | 30 | 1 × Iron ore 2 × Coal | 35 | 10 | +22 |
| Silver bar | 40 | 1 × Silver ore | 40 | 13 | +30 |
| Obsidian bar | 55 | 1 × Obsidian 2 × Coal | 70 | 17 | +40 |
Tools, weapons and armour
The number is the Smithing level needed. Iron and steel axes, pickaxes and swords also need an Oak handle; silver and obsidian ones a Yew handle.
| Metal | Axe | Pickaxe | Sword | Helmet | Shield | Chestplate |
|---|---|---|---|---|---|---|
| Copper | 1 | 3 | 5 | 2 | 4 | 7 |
| Bronze | 5 | 7 | 9 | 6 | 8 | 11 |
| Iron | 15 | 17 | 19 | 16 | 18 | 21 |
| Steel | 30 | 32 | 34 | 31 | 33 | 36 |
| Silver | 40 | 42 | 44 | 41 | 43 | 46 |
| Obsidian | 55 | 57 | 59 | 56 | 58 | 61 |
Your hit = sword damage + Combat level ÷ 3 (+ a gem set in the sword). Armour points: helmet 2, shield 3, chestplate 4 per metal tier (copper 1 … obsidian 6). A hit is reduced by points ÷ (points + 3 × monster level).
Rare weapons
Each world of the Dungeon hides one. The last monster of the world drops it for 1 in 20 of the heroes who hit it.
| Weapon | Damage | Effect | Found in |
|---|---|---|---|
| Cursed Blade | 10 | Steals 20% of the damage as health | Catacombs |
| Venom Dagger | 10 | Poisons: 2 damage a second for 4 s | Sewers |
| Spore Staff | 11 | Slows the target for 3 s | Mushroom Cave |
| Brigand’s Axe | 11 | 20% chance of a double hit | Thieves’ Hideout |
| Scholar’s Staff | 12 | Reaches 60 px | Cursed Library |
| Flame Sword | 12 | Burns: 3 damage a second for 3 s | Lava Forge |
| Royal Longsword | 13 | Hits everything around you | Lost Castle |
Gems
Gems turn up now and then while mining. Set one in your sword for extra damage, or make jewellery.
| Gem | Mining | Sells for | Sword | Worn in jewellery |
|---|---|---|---|---|
| Sapphire | 20 | 60 | +1 | +5% XP |
| Emerald | 30 | 120 | +2 | +5% gold |
| Ruby | 40 | 220 | +3 | +4% max health |
| Diamond | 50 | 400 | +5 | +3% XP, +3% luck |
Jewellery
Made at the Anvil from silver bars and a gem. A necklace has double the effect of a ring.
| Piece | Smithing | Made from |
|---|---|---|
| Sapphire ring | 40 | 1 × Silver bar 1 × Sapphire |
| Sapphire necklace | 45 | 2 × Silver bar 1 × Sapphire |
| Emerald ring | 42 | 1 × Silver bar 1 × Emerald |
| Emerald necklace | 47 | 2 × Silver bar 1 × Emerald |
| Ruby ring | 45 | 1 × Silver bar 1 × Ruby |
| Ruby necklace | 50 | 2 × Silver bar 1 × Ruby |
| Diamond ring | 50 | 1 × Silver bar 1 × Diamond |
| Diamond necklace | 55 | 2 × Silver bar 1 × Diamond |
Fishing rods
| Rod | Price | Bite time |
|---|---|---|
| Wooden fishing rod | free | 2–6 s |
| Oak fishing rod | 60 gold | 2–5 s |
| Silver fishing rod | 250 gold | 1.5–4 s |
Houses and furniture
| House | Gold | Materials | Chest slots | Furniture |
|---|---|---|---|---|
| Cottage | 100 | 12 × Planks 4 × Copper bar | 8 | 2 |
| House | 400 | 16 × Oak planks 6 × Iron bar | 16 | 4 |
| Villa | 1200 | 16 × Yew planks 6 × Silver bar | 28 | 5 |
| Furniture | At home |
|---|---|
| Oak bed | Sleep at home for free: your health refills. |
| Oak wardrobe | Your chest gets 8 extra slots. |
| Table | Once a day, eat at home: a 25 XP lamp. |
| Chair | While you’re in the village, your health regenerates. |
| Lute | Once a day, you play at the inn: 20 gold. |
| Alchemy table | Brew potions at home, like at the table in the Forest. |